Circle House — Home of the Coven of Seven Ways (Witches/Warlocks)
Created by Catriona "Cat" Fraser on Sun Oct 19th, 2025 @ 11:27pm
Circle House — Seat of the Coven of Seven Ways
Type: Coven seat & working sanctum
Location: A painted Victorian terrace on a quiet Remington side street (hedged back garden; alley access)
Cover: “Neighbourhood Arts & Herb Society” (community teas on Thursdays, by donation)
Status: Warded, lived-in, discreet; invitations required
Overview
Circle House is a ring-built sanctum tuned to Baltimore’s ley seams. It looks like a well-kept family home: bay windows, climbing roses, and a tidy hedge. Inside, thresholds layer protection, hospitality, and consent magic. Work here is quiet, witnessed, and written down—never theatrical, never on camera.
Maxim (over the hearth): “Name it rightly. Feed it properly. Dismiss it clean.”
Primary Wards & Spirits
- Threshold Weave: every door/window holds a consent check (spoken name + touch of copper). Refuses hostile intent, slows liars.
- Hearth Compact: the kitchen fire binds hospitality—no violence while tea is poured; breaching it burns luck for a month.
- Moon Room Anchor: attuned to sky-tide; stabilises circles, dampens backlash, and stores excess charge in the garden posts.
- Garden Posts (Seven): spirit posts around the back ring—milk, bread, salt, copper offerings keep house spirits kindly.
- Veil Mesh: sound/attention baffle stitched through curtains and picture rails—keeps neighbours at “polite ignorance”.
Layout & Key Rooms
Ground Floor
- Front Parlour (“The Reading”): client intake; low chairs; ancestor shelf; bell pull for a Warden witness.
- Kitchen & Hearth: kettle, bread board, herb drying lines; hospitality circle inlaid under the table.
- Back Veranda: covered stoop facing the ringed garden; rain chimes double as ward tell-tales.
First Floor
- Moon Room: chalkable oak floor with brass inlay (seven points); skylight with blackout shutter; ledger desk locked.
- Charm Bench: oils, inks, pins, bone needles; labelled drawers; fume hood; “no open flame” placard.
- Library Nook: city maps with ley overlays; oath forms; a drawer of white gloves and pencils.
Cellar (Warded)
- Sealed Book Cupboard: ironwood cabinet; two-key protocol (Elder + Warden of Names); sign-in required.
- Quiet Room: salt line, water jug, blankets; for shakings, grief, or post-rite recovery.
- Herb Pantry: labelled jars; red-tag shelf for restricted botanicals; scales and logbook.
Garden
- Seven Posts Ring: offerings ledge at each point (dawn milk, dusk bread/salt, quarter-days copper).
- Circle Lawn: mown ring kept clear for outdoor workings; rain barrel and ash pit for safe disposal.
- Alley Gate: iron latch; chime that only Wardens hear; emergency egress for guests under escort.
Access & Schedules
- Open Hours: Thu 18:00–21:00 (community tea); otherwise by invitation or petition slip.
- Witness Rule: any binding/banishing requires a Warden witness; names written in the ledger before chalk goes down.
- Guest Tokens: copper house-tokens are issued to vetted allies; expire at season’s end; non-transferable.
- Cross-Faction Courtesy: no rites during Free Court salons; no circles audible from Iron Belt tracks; no mist visible from Lodge slips; no activity within an hour of Crimson Harbour feeding windows.
House Protocol
On Arrival
- Knock once, speak your full name, touch the copper plate. Wait to be invited across the threshold.
- Offerings tray by the door: bread, milk, or a coin of copper. No blood, no bones, no iron filings.
During Workings
- Phones in the tea tin; cameras off the premises. Pencils only in the Moon Room.
- Do not break chalk, salt, thread, or line. If you must step out, a Warden will lift a segment.
- Costs declared before the first mark; ledger signed; witness bell rung.
Aftercare
- Water, salt biscuit, and seat in the Quiet Room for any guest who shook or bled.
- Dismiss spirits aloud, feed the posts, close the book. No one leaves on a backlash.
Security & Fail-Safes
- Backlash Drain: Moon Room inlay can shunt excess into the garden posts; a blue chime means “hands off until dawn”.
- Iron Thread: a hidden run under skirting boards—interrupts glamours if the Veil tears; resets after a psalm of thanks.
- Guest Hold: parlour chair charm that gently keeps a panicking guest seated; releases on the name “mercy”.
- Meridian Card: a sealed envelope with liaison numbers; opened only if exposure risks spike.
Keepers & Regulars
- Rowan Hale — Elder; holds the house keys and moon-tides.
- Kofi Mensah — Hedge Speaker; talks to the garden like it talks back.
- Evie Tran — Hexwright; runs the charm bench; hates messy cupboards.
- Jabril Stone — Warden of Names; ledger, bell, and the second key.
- Father-of-Cats — Familiar; a house spirit who disfavour cheap incense and open cupboards.
Hooks & Scene Seeds
- The Bell Won’t Ring: The witness bell stays mute before a critical binding—something’s sitting on the line.
- Milk Turns: All seven posts sour their offerings overnight; a neighbour’s new bargain is bleeding into the garden.
- Quiet Room Full: Three frayed petitioners arrive at once; which ward do you raise, and who pays the cost?
- Alley Gate Scratch: Iron shows fresh claw marks; the Lodge swears it wasn’t theirs—follow the chime pattern.
- Ledger Tear: A page is missing from the Sealed Book Cupboard index; the cupboard wasn’t opened. Who has the other key?
GM Notes
- Tone: lived-in sanctity; tea, chalk, and earned trust. Danger = hidden costs and frayed boundaries.
- Capacity: Moon Room safely holds 5–7 in circle; more requires garden ring and extra offerings.
- Complications: neighbours (mortal) with doorbell cameras; courier drops during rites; faction schedules colliding.
- Map Keys: mark posts clockwise (1–7), Moon Room inlay, consent plate, backlash drain, quiet room, alley egress.
Categories: Clan Bases/Locations