Red Wake — Rogue Vampire Cabal
Created by Catriona "Cat" Fraser on Mon Oct 20th, 2025 @ 12:12am
Red Wake — Rogue Vampire Cabal
Aliases: The Wake, Lantern-Flippers, Blood-Ravers
Type: Splinter cabal (exiled/renegade vampires with ghoul fixers and mortal club crews)
Territory (fluid): Pop-up circuits in Fell’s Point, Station North, Old Goucher, warehouse fringes — pointedly outside Red Lantern control
Seat/Cover: None stable; rotates through short-let venues, shuttered bars, and “private events” in warehouses
Status: Growing bravado, sporadic crackdowns; known for upside-down red-lantern stencils near target sites
Who Are Red Wake?
Red Wake is a theatrics-first rebellion against Crimson Harbour discipline. They turn feeding into immersive shows, bait cameras, and court mortal thrill-seekers to humiliate the Prince and destabilise Accord etiquette. The core are elder-adjacent malcontents and younger cast-offs; orbiting them are paid ghouls, DJs, promoters, and door staff who like cash more than rules.
Signature: an upside-down red lantern sprayed near service doors; donors poached with “members-only” QR codes; immaculate NDAs to terrify mortals after the fact.
Overview
Red Wake rejects licences, timetables, and “polite starvation”. They stage pop-up red rooms, crash charity galas, and push rival factions into on-camera mistakes. They prefer borrowed venues with fast exits, fog machines, and a legal shell company that dissolves after each event.
Maxim (heard on flyers): “Turn the lantern; own the night.”
Faces & Inner Circle
- Valentina Cross — Impresaria; ex-Lampblack socialite; curates venues, donors, and themes. Smiles for cameras she shouldn’t.
- Rook — Sheriff-in-Shadow; retrievals and muscle; ash-pole scars; hates Nyla Voss personally.
- Marcel “Glow” Dupré — Producer; rigs lights, sound, and escape routes; drones and jammers in a violin case.
- Sonya Pike — Ghoul Matron; recruits donors and staff; NDAs, med checks, hush money.
Structure & Cells
Model: Impresaria → Producer ring (tech/logistics) → Bite crews (3–5 vampires + 2 ghouls) → Mortal contractors (rotating).
- Scouts: map exits, cameras, and police patterns; plant the upside-down lantern.
- Hook Team: invite-only QR drops; poaches from licensed registries and private clubs.
- Cleaners: bleach, story kits, burner vans; swap plates, dump costumes.
Operating Habits
- Pop-up Windows: 90–120 minutes, then vanish; second location prepped within 8 blocks.
- Storywork: false fire alarms or “renovation nights” to explain closures; flyers styled as performance art.
- Donor Handling: “Consent theatre” paperwork to mimic Harbour licencing; real risks buried in small print.
- Camera Games: light strobe patterns to defeat BWV; drone footage held for blackmail or clout.
Red Wake “Rules” (as they claim)
- Flip the lantern. No event without the mark.
- Feed the crew first. Donors last; no frenzy on film.
- Leave a story, not a body. Bodies bring Meridian.
- Burn your name monthly. No one keeps a mortal identity long.
Note: They break their own rules when cornered.
Resources & Tactics
- Shell Fronts: event LLCs, short-let managers, a print shop that does high-end invites.
- Tech Kit: jammers, foggers, blackout cloths, cheap UV sensors to time dawn locks.
- Medical Coolers: suspiciously clean ampoule cases (dry, cold, wrong) for “edge boosts” — provenance unclear.
- Mortal Web: DJs, riggers, influencers, and a paramedic who moonlights for cash.
Relations & Enmities
- Crimson Harbour: mortal enemies; Wake targets licensed donors and parlour schedules to embarrass the Prince.
- Free Court: disdain; sabotage of salon nights with mask-slips and “art pranks”.
- Iron Belt: provokes chases to catch howls on camera; several near-fatal collisions in park corridors.
- Lodge: friction after stunt-fogs; pilots file complaints, Wake ignores them.
- Glasswrights: tries to rent mirrors without bonds; blacklisted; smuggles panes via third parties.
- Meridian: cat-and-mouse; Wake studies cordon habits to slip the net and seed counter-narratives.
Emerging Rumours (GM Guidance)
- Gold-Surge Clips: a few seconds of “too perfect” poise before tremors; ampoules linked to multiple scenes.
- Inside Hands: someone near the Donor Registry is selling slots; signatures look real.
- Second Lantern: a new mark variant with a hairline halo; decoded as a “two-venue night”.
- Policy (Accord): verify, seize coolers, no on-site trials; cross-post calendars to predict flips.
Known Nests & Pop-up Sites
- Warehouse 6B (Canton): black-curtained mezzanine; scrubbed after a panic stair incident.
- Old Boiler Room (Station North): hidden egress to an alley mural; lantern stencil under the ducting.
- “Members’ Loft” (Mt. Vernon): short-let with mirrored wall; crate swap noted by Glasswrights.
Notable Operatives (NPCs)
- Valentina Cross — the face; will parley on camera, then weaponise the footage.
- Rook — enforcer; believes fear is marketing; carries ash cuffs.
- “Glow” Dupré — tech; drones, strobes, escape routes; loves roofs.
- Sonya Pike — donor wrangler; NDAs and cash; frightened but loyal.
- “Tess” Alvarez — mortal influencer; sells “exclusive” RSVPs; doesn’t know the whole truth.
Open Slots: 1–2 bite-crew vamps, 1 ghoul medic, 1 venue insider with keys.
Hooks & Episode Seeds
- Lantern Flip Tonight: Upside-down stencil appears behind a museum. Can you pre-empt the pop-up without starting a riot?
- Borrowed Donor: A licensed donor is lured to a “members’ dinner”. Rescue without feeding a PR fire.
- Cooler Trade: Wake offers an ampoule for safe passage. Sting? Swap? Or track the supply chain?
- Two-Stage Scam: A gala diversion covers a second site. Split the team or guess right?
- Influencer Leak: A live stream is scheduled with coordinates. Kill the stream, or make it show something harmless.
Countermeasures (For PCs/Allies)
- Calendar Trap: feed false “available” venues; catch scouts painting the lantern.
- Light Discipline: ban strobe rigs; Glasswright drapes for cameras; Free Court “courtesy net” on loan.
- Donor Shield: rapid-contact tree; decoy RSVPs; Concord clause audits for fake consent.
- Second Site Sweep: Gloam door-ledgers + Belt spotters to find the backup venue in time.
GM Notes
- Tone: neon menace; nightlife politics; logistics vs. spectacle.
- Pressure Dials: Exposure □□□ • Rumour Heat □□ • Donor Safety □□
- Escalation Path: stencil → pop-up → cooler sighting → split venues → on-camera confrontation.
- Fail State: donor death on film; Accord fractures; daytime raids.
- Win State: event fizzles as “performance art”; donors safe; ampoules seized; Wake loses face.
Categories: Breakaway Groups