Howl & Spark — Rogue Runners & Flare-Gang
Created by Catriona "Cat" Fraser on Mon Oct 20th, 2025 @ 12:18am
Howl & Spark — Rogue Runners & Flare-Gang
Aliases: H&S, Night Sprinters, Viaduct Kids
Type: Mixed crew (young rogue werewolves + daemonkin thrill-gangers, with mortal streamers & fixers)
Territory (fluid): Jones Falls viaduct • Druid Hill Park edges • warehouse roofs in Station North • back lanes near the harbour (pointedly off Iron Belt drills & treaty corridors)
Seat/Cover: No fixed house; group at skate bowls, rail cut-throughs, and “private training” gyms after-hours
Status: Fast-growing, ego-led, volatile; blamed for baited chases and flare crashes on camera
Who Are Howl & Spark?
Howl & Spark is a glory-chasing splinter: late-bloom wolves who sneer at the Iron Belt’s discipline, coupled with daemonkin who crave the adrenaline of near-loss of control. They stage off-calendar runs, provoke shifts near cameras, and treat crashes as content. Their feeds mix “urban athletics” with clips that brush the Veil.
Signature tells: scratched non-Belt rail marks, scorched resin beads at meetup spots, head-cam teaser reels posted at dusk.
Overview
The crew’s creed is spectacle without consequences—until there are. They’ll bait park patrols, cut across red-room corridors, and sprint along mirror-work schedules to force dramatic near-misses. They flirt with edge ampoules (dry, cold, wrong) to sharpen a run for seconds, then shake afterwards and pretend it’s fine.
Maxim (sprayed on concrete): “Run loud. Burn bright. Cut the corner.”
Faces & Inner Ring
- Kay “Switch” Moreno — Pace-Setter (wolf); blistering starts; hates the Belt’s rules; Jax’s estranged cousin.
- Axel Vire — Flare Captain (daemonkin); coaches breath-to-burn drills; rings a bell when someone’s losing it—sometimes.
- Mara “Clicks” Voss — Stream Lead (mortal); drones, edits, drops; chases virality like oxygen.
- “Fuse” Delgado — Sourcing; finds rooftops, gym keys, ampoule suppliers; smiles like a locked door.
Structure & Cells
Model: Pace-Setter (route) → Flare Captain (risk & drills) → Stream Lead (cameras) → Runner Pods (3–5) + two spotters.
- Runner Pods: mixed wolf/daemonkin pairs for chase sequences; one mortal decoy for police questions.
- Spotters: watch for patrols & neighbours’ windows; hold emergency blankets & glucose gel.
- Stream Cell: head-cams, roof cams, timed drops; “accidentally” tag rival factions.
Methods & Habits
- Off-Calendar Runs: sprint routes during Belt drills or Free Court salon nights to force timetable clashes.
- Camera Bait: near-shifts at blind corners; howl-echoes under viaducts tuned to read on mics.
- Flare Games: daemonkin “hold/let” drills right beside crowds; sugar-salt-water kits hidden nearby.
- Edge Ampoules: AURUM-adjacent vials for a brief overperformance spike; shakes follow; denial is policy.
- Route Sabotage: brush out Iron Belt trail curtains; lay fake scent lines to invite a chase.
“Crew Rules” (as they boast)
- Clip or it didn’t happen. No cameras, no run.
- Turn before the line. Shift on the edge, not past it (broken often).
- Never stop the feed. If it goes wrong, sell the recovery.
- Leave names at home. Aliases on comms; masks for mortals.
Note: Rule 2 evaporates under stress; Rule 3 invites Meridian.
Resources & Kits
- Head-Cam Stack: stabilised cams, chest rigs, dumb phones; cloud lockers with dead-man timers.
- Route Bag: chalk, powders, scent beads, bolt-cutters, cheap radios.
- Crash Kit: glucose gel, foil blankets, electrolyte tabs, two burner inhalers, first-aid.
- Ampoule Coolers: small medical cases (dry, cold, wrong); labels scrubbed; rumours of Jackal supply.
- Gym Keys: a “private conditioning studio” after-hours; mats, kettlebells, plausible deniability.
Relations & Enmities
- Iron Belt: open contempt; Belt sees them as lethal children; H&S thinks the Belt’s scared of fun.
- Thresh Collective: bitter; Thresh tries to de-escalate & feed them soup; H&S calls it “babying”.
- Crimson Harbour: indifferent until routes cross donors; Sheriff Voss keeps a file labelled “idiots”.
- Free Court: strained; echo-howls near salons have ended with broken masks.
- Looking-Glass Line: informal cooperation for rooftop access and decoy leaks.
- Meridian: persistent shadow; cordon-play, Veil Mesh, and seizure of coolers.
Emerging Rumours (GM Guidance)
- Gold Spikes: 2–3 second overperformance exactly when a head-cam flares gold; tremors after.
- Stream Sponsor: a “training brand” is quietly paying for drops and legal cover.
- Belt Defector: a young Steelhide drummer is running with H&S at night; Mara Kincaid wants them home.
Known Lanes & Set Pieces
- Under-Arch Loop: echo-howl sprints; police hear wind unless close.
- Roof Three-Step (Station North): chained rooftops; a pane nearby makes Glasswrights very cross.
- Runnel Sprint: wet, narrow, stupid; Lodge complains about scoured banks.
- Gym “Volt”: after-hours conditioning room with a side door to an alley; easy to cordon, hard to search.
Notable Operatives (NPCs)
- Kay “Switch” Moreno — wolf pace-setter; will parley if you can beat their 400m time.
- Axel Vire — daemonkin flare captain; protective on good nights, reckless on bad ones.
- Mara “Clicks” Voss — stream lead; will trade raw footage for exclusives.
- “Fuse” Delgado — fixer; knows every unlocked door between here and dawn.
Hooks & Episode Seeds
- Head-Cam Drop: A countdown for tonight’s run appears with GPS fuzzed. Predict the lane, or hijack the stream with harmless footage.
- Crash Trio: Three flare crashes in one hour along the viaduct; Thresh needs help while Meridian closes in.
- Cooler Sting: “Fuse” offers an ampoule for a favour. Set the meet, seize the cooler, and trace the supplier.
- Drill Collision: H&S picked a route that crosses an Iron Belt moon drill. Re-map, block, or brace for cameras.
- Rooftop Ladder: The Line sold them a four-roof escape; one roof is a trap. Which one?
Countermeasures (For PCs/Allies)
- Route Poisoning: lay decoy scents & chalks; Belt trailkeepers erase marks and funnel to safe capture points.
- Stream Hijack: Free Court light temper + Glasswright drapes; cut the spectacle without a chase.
- Crash Care Grid: Thresh pairs posted with glucose/blankets at likely corners; Meridian holds quiet cordons.
- Ampoule Interdict: Concord clause-audits at gyms; seize coolers; publish “edge harms” quietly via Gloam.
- Mentor Gambit: offer supervised drills with the Belt; pride duel for Switch—win the race, win the ear.
GM Notes
- Tone: kinetic, reckless, neon; empathy vs. ego; prevention beats punishment.
- Pressure Dials: Exposure □□□ • Rumour Heat □□ • Injury Risk □□□
- Escalation Path: teaser clip → baited chase → gold spike → crash or crowd → Meridian cords off or headlines explode.
- Fail State: filmed uncontrolled shift or fatal crash; park curfews; Accord fractures.
- Win State: stream defanged, runners safe, cooler seized, Switch recruited to drills or shamed off the route.
Categories: Breakaway Groups