Departments & Positions
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Baltimore Police Department (Primary Manifest)
A large, busy city force under heavy public scrutiny. Practical, short-staffed, and focused on results, they value clean scenes and solid CSU work.
Chief of Police Sets department strategy and priorities, manages budgets and external relations, and takes the heat when the city demands answers. Final sign-off on high-profile operations and interagency agreements. Police Lieutenant Mid-level commander who runs a shift, unit, or squad; handles deployment, reports, and discipline, and greenlights day-to-day operational decisions. Police Detective Plainclothes investigator responsible for casework—interviews, warrants, scene follow-ups, and building prosecutable files with CSU and the DA. Police Sergeant First-line supervisor for patrol or a detective squad; assigns calls, reviews reports/bodycam, mentors officers, and keeps scenes orderly. Police Officer Uniformed first responder—answers 911 calls, secures scenes, writes reports, and serves as the department’s face on the street. -
Crimson Harbour — Vampires (Baltimore Supernaturals)
The Crimson Harbour runs the hidden city like a well-kept port: arrivals logged, feeding licensed, disputes scheduled. Governance lives upstairs at the Red Lantern; downstairs looks like a tavern with staff who forget politely.
Sovereign The Harbour’s calm at the centre of the night—a host who keeps the peace, minds the hunger, and makes sure every story ends quietly.
When tempers rise, they pour the last drink, call the hour, and turn trouble into something forgettable by dawn.Seneschal The court’s quiet metronome—keeper of the ledger and the clock—who turns the Sovereign’s intent into rooms, routes, and faces in the right place.
They oil every hinge: smoothing favours, filing awkward truths, and keeping trouble five minutes late to the scene.Sheriff The court’s enforcer—keeps order, brings strays home, and shuts trouble down before dawn. Meridian Liaison The Harbour’s diplomatic face—turns feeding windows into “licensed clinics”, smooths cordons, and keeps dawn drama off the books.
Speaks court and bureaucrat, files the right forms, and gets everyone to sunrise without headlines.Vampire A night-kept soul living quietly among the living—hungry, careful, and very hard to kill.
They survive by manners and timing: feed clean, keep to the shadows, and leave nothing for the morning to talk about. -
Meridian Commission (Primary Manifest)
A deniable federal outfit that keeps the human and supernatural worlds in balance. Operates under rotating cover taskforces, prioritising containment and zero public exposure.
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Meridian Commission: Baltimore Field Office
The field office of the Meridian Commission in Baltimore, Maryland.
Regional Director Runs the Baltimore field office; sets priorities, allocates budgets, signs off on high-risk actions and treaties. Senior Case Officer Owns the big case files end-to-end; coordinates multiple teams, negotiates interagency MOUs, and shields assets. Case Officer Manages specific investigations; drafts objectives, assigns resources, and interfaces with Field Lead(s). Lead Intelligence Analyst Produces briefings/target packets; scrubs CCTV/phone dumps; maintains the “Bluebook” index. Medical Director (Meridian Clinic) Exposure protocols, tox screens, staff care; supervises quarantine and post-contact monitoring. Lab Director (Arcane Forensics) Chain-of-custody for anomalous samples; artifact testing; coordinates with OCME without contamination.
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Iron Pact - Werewolves (Baltimore Supernaturals)
The Iron Belt is a park-and-rail pack who prize drills, clean runs, and neighbours left unalarmed. They manage their moons with protocol, bays, and spotters, not bravado. Their politics are simple: keep the Veil intact, keep parks safe, keep cubs out of headlines.
Pack Leader (Alpha) Sets the pace, keeps the teeth pointed out, and brings everyone home.
Not a tyrant—just the centre the pack moves around.Pack Second (Beta) The steady right hand—keeps drills tight, tempers cool, and the leader honest.
When the alpha runs, they watch the flanks; when the alpha falls, they stand the pack back up.Yard Warden Keeper of the keys and the kit—runs the Foundry yard, checks bays and bolts, and makes sure every run starts safe and ends tidier. Wolf (Medic) Field healer and crash shepherd—stitches straight, warms the cold, and gets sugar–salt–water in before pride.
Tracks moons, logs knocks, and sends fools to bed so they can run tomorrow.Meridian Liaison The Belt’s calm caller to the outside—files the boring permits, warns of drill nights, and turns “wolf trouble” into park maintenance on paper.
Walks cordons with a clipboard, speaks cop and case officer, and gets the pack home without headlines.Wolf A moon-tide runner living quiet among mortals—sense-sharp, quick to heal, fiercer in a pack.
Keeps the mask steady, drills by the calendar, and never shifts for a crowd. -
Meridian Team: Vanguard (Primary Manifest)
Meridian’s embedded field team—small, fast, and a blend of human and pass-as-human operatives. Roles include field lead, occult analysis, empath/negotiator, containment, intel/logistics, and an outsider liaison.
Field Lead On-scene command; escalation/containment calls. Recon/Breach First in, route scouting, entry tools, overwatch as needed. Containment/Occult Wards, counter-rites, artifact handling, locus security. Medic/Signals Trauma care, tox checks, drones, comms, counter-glamour optics. -
Meridian: Administrative Team
Ops Desk (Comms/Dispatch) Tracks teams in real time, routes calls, maintains the incident board, and spins up backup. Intel Analyst Builds pattern maps, scrubs CCTV/phone dumps, and preps briefings and target packets. Logistics/Quartermaster Manages vehicles, kits, ward/rig inventory, and rapid procurement (no questions asked). Legal & Compliance Handles cover docs, warrants, MOUs, and after-action paperwork; liaises with DA/City Hall quietly.
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Coven of Seven Ways - Witches (Baltimore Supernaturals)
The Coven of Seven Ways is a circle-of-circles: hedge-walkers, hexwrights, and moon-workers who keep Baltimore’s subtle places clean. They tend house spirits, quiet graveyards, un-hex kitchens, and set circles that hold when tempers rise. They trade in favours and protections, not politics, and they take on work that keeps the Veil intact: haunt clearances, oath stitching, ward renewals, and crisis circles for the frightened and newly-touched.
High Priest/ess The circle’s anchor—sets the pace of rites, keeps consent and ethics tight, and speaks for the coven when the city comes knocking.
They don’t bark orders; they pour tea, hear truths, and decide when magic waits and when it walks.Keeper / Deputy High Priest/ess The coven’s right hand—keeps wards and ledgers, steadies tempers, and runs rites when the leader can’t. Seer (Oracle) Divination lead; sifts signs, dreams, and omens for actionable counsel. Archivist/Scribe Maintains the grimoire, minutes, and consent ledgers. Meridian Liaison The calm bridge to the Commission—speaks “bureaucrat” and “witch” fluently, trades panic for paperwork, and keeps stories boring.
They book the right room, pick the right words, and make sure a visit ends with tea, not sirens.Witch/Warlock A practising magus of the coven—works small, clean craft: wards, brews, charms, and quiet rites done with consent.
Keeps their mask human, minds the neighbours, and fixes problems without making a spectacle. -
The Baltimore Sun (Primary Manifest)
The city’s paper of record—lean, competitive, and relentless on public accountability. Its metro desk chases cops, City Hall, and the ports; a good Sun story can set the day’s agenda or blow an operation wide open.
City Desk Editor Assigns beats, chases tips, and decides what makes the front page. Investigative Reporter Works sources in PD/City Hall/ports; files FOIAs and digs into the ichor black market. Photojournalist/Stringer Fast on scene; captures usable art under pressure and trades access for images.